Common Strategies of Animated Comedy
Monday, October 31st, 2011As an independent filmmaker focusing on animated comedy, I want to share my thoughts and findings regarding how to create projects planned to make folk giggle. Simply a note before we continue : this draft isn’t intended only as a guide for comedy filmmakers- I am sure people who appreciate good humour will get something out of it too. The following collection is the results of my private findings, and I am certain you can see what I am saying if you take another look this Sun. night when Family Guy comes on. Later on I’m going to share some of my very own thoughts on the topic of making effective humour for conventional audiences. One. PARODY : This involves poking fun of well known genres and plot formulas ( action, horror, porn, etc ), and making references to well known films, Television shows, famous folks, important historic events, for example. Often, these genres, films, and Television shows are spoofed. Think about the amount of times you have seen a reference to a Kubrick film in an episode of The Simpsons, or a Star Wars reference in Family Guy to emphasise a joke.
The basic structure of the gag is based upon a well known source, and the spectators is probably going to get it straight away.
Downsides : To be blunt, it’s lazy filmmaking. Jokes / gags of this sort will only last so long as the spoofed or referenced subject is favored or is trendy. Two. ANIMATION That’s Purposefully BAD / CHEESY : Includes the utilising of poorly drawn / animated characters and backgrounds as a very important element of the humour. Benefits : Often better and less costly than using more detailed animation methods. It is funny to observe and calling some attention to the bad animation can generate new jokes and great sight gags. Three. GROSS-OUT Humour / EXPLICIT LANGUAGE : Includes humour that is, although not restricted to being scatological, sexual, bloody, and so on.
Source: Digital Cameras